Technical Artist (Unity/Mobile games)

Oblocze , Posted 3 days ago

Senior

Full time

Negotiable

Remote

We are a small mobile game studio with a live Unity product and a team of around 25 people worldwide,

with a core team in Israel and distributed team members across Europe, Asia, and North America.

What are you working on?
  • The name of the project(s): NDA
Team size and structure?

20-25

For which tasks (responsibilities)?

Implement UI, 2D/3D assets, animations, and VFX in Unity

Set up and maintain materials, shaders, particles, animations, prefabs, and asset import settings

Optimize shaders, textures, VFX, and atlases for mobile performance

Ensure visuals are consistent, production-ready and compatible with existing UI

Build and maintain a clear art/Unity pipeline for a live mobile game, including:

Asset standards and performance safety

Naming conventions and scalable project structure

Support artists technically, reduce frontend developer workload, and collaborate with art and devteams to resolve visual and technical issues

What kind of professional are we looking for?

4+ years of hands-on experience working as a Technical Artist in Unity, including building or

improving art pipelines in Unity-based games; preferably in startup or live-product environments

Strong understanding of URP, real-time rendering, and mobile performance

Practical experience with uGUI, Shader Graph, VFX Graph, and Unity animation systems

Experience in implementing and optimizing game assets, including:

3-slice and 9-slice UI

Atlases and spritesheets

Fonts setup and management

Handling mobile-safe areas and notches

Able to turn animatics and static design mocks or storyboards into clean in-engine results

A good mix of visual sense and technical problem-solving

Organized, pragmatic, and able to work within existing dev practices

Clear communication skills and professional English

Experience with Adobe Photoshop and Illustrator

Familiar with Jira, Confluence, Sheets, Docs and Slack/Discord

Comfortable using AI tools (e.g. ChatGPT) as part of daily workflow

Nice to have:

Shader coding experience (HLSL / GLSL)

Experience with Maya or Blender, Substance Painter

Spine or other 2D animation tools

Basic C# scripting

You love dogs and care about animals

Why do we enjoy working here?

Compensation is aligned with experience, skill level, and regional market standards.Compensation is aligned with experience, skill level, and regional market standards.

The selection process

Selection based on the applicant's resume

Introductory interview: "look at each other"

Technical interview

Possible test based on the technical interview results

Offer

Oblocze

Company type: developer

Employees: 1-10

Platforms: PC, Mobile, Browser, Social, iOS, Android, Console

Genres: Puzzle, Casual, Casino, Hyper-casual

https://oblocze.com/

View all vacancies from Oblocze
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